All characters start out at level 5. Characters classes are based on classes found in the d20 Modern core rules book. The GM reserves the right to make changes as necessary.
Statistics
Statistics are purchased with points. Each player may assign 75 points to their character's statistics, dividing them up as desired at 1-for-1. No statistic should be below 3 or above 18. Exceptions are made if you choose a Template that gives bonuses to statistics.
Occupations/Hobbies Templates
Everyone is good at something and you're no different. Are you a Nurse? A Firefighter? Maybe you're a Store Clerk, Cheerleader or a Mechanic? Or maybe you're just good at being bad like Criminal of some sorts? After all, everyone was someone before the Supernatural world had it's way with you! Adding an occupation/hobby template can spice things up. Templates go from +1 to +3 and maximum of +5. This means that if you are a 5th level Fast Hero and you take the +3 Mechanic template, then your ECL (Effective Character Level) is now 8. You gain XP as a level 5 character but you level like a level 8 character, meaning it takes 8,000XP to get you to level 6 and 9,000XP to get you to level 7, etc.)
You may take more than 1 template to the maximum of 3 templates (Please try and have them make sense and try and incorporate them into your back story). Template ECLs can equal no more than +3 TOTAL (example: +1, +2 = +3 OR +1, +1, +1 = +3) which would give an absolute maximum starting ECL of level 8 (5 + 3). And no template may be taken twice.
There is currently a list of 20+ Occupation/Hobby Templates available. Have an idea for something not found on the list? Let me know and we can work something up. No biggie. The Occupation/Hobby Templates care be found HERE.
Prestige Classes
Prestige classes can be taken after a character reaches level 10. e.g. Level 11 can be a Prestige Class.
Action Points
Characters start out with 5 Action Points. They gain 1 Action Point per 3 additional character levels (8, 11, 14, 17, 20) to add to their Action Pool. These points refresh every game. Action Points give 2d6 per Point - period. They do not increase to d8, d10, d12, etc. Action points may not be spent on Statistics checks (i.e. Strength checks, Intelligence checks, etc.).
Plot Points
Characters start out with 3 Plot Points. Once these points are spent, they are gone forever. *See Rules for more information.
Leveling
It takes 1,000XP times your level to get to the next level (Level 2 requires 2,000XP to get to level 3, level 14 requires 14,000XP to get to level 15, etc.)
I will assign XP either each game or after the conclusion of each "mini story" (i.e. case).
Classes
See the d20 Modern core rules book for all base starting classes. Base starting classes (Fast Hero, Smart Hero, etc.) are currently the only classes allowed.
Character Creation
All characters start out at level 5. Characters classes are based on classes found in the d20 Modern core rules book. The GM reserves the right to make changes as necessary.Statistics
Statistics are purchased with points. Each player may assign 75 points to their character's statistics, dividing them up as desired at 1-for-1. No statistic should be below 3 or above 18. Exceptions are made if you choose a Template that gives bonuses to statistics.Occupations/Hobbies Templates
Everyone is good at something and you're no different. Are you a Nurse? A Firefighter? Maybe you're a Store Clerk, Cheerleader or a Mechanic? Or maybe you're just good at being bad like Criminal of some sorts? After all, everyone was someone before the Supernatural world had it's way with you! Adding an occupation/hobby template can spice things up. Templates go from +1 to +3 and maximum of +5. This means that if you are a 5th level Fast Hero and you take the +3 Mechanic template, then your ECL (Effective Character Level) is now 8. You gain XP as a level 5 character but you level like a level 8 character, meaning it takes 8,000XP to get you to level 6 and 9,000XP to get you to level 7, etc.)You may take more than 1 template to the maximum of 3 templates (Please try and have them make sense and try and incorporate them into your back story). Template ECLs can equal no more than +3 TOTAL (example: +1, +2 = +3 OR +1, +1, +1 = +3) which would give an absolute maximum starting ECL of level 8 (5 + 3). And no template may be taken twice.
There is currently a list of 20+ Occupation/Hobby Templates available. Have an idea for something not found on the list? Let me know and we can work something up. No biggie. The Occupation/Hobby Templates care be found HERE.
Prestige Classes
Prestige classes can be taken after a character reaches level 10. e.g. Level 11 can be a Prestige Class.Action Points
Characters start out with 5 Action Points. They gain 1 Action Point per 3 additional character levels (8, 11, 14, 17, 20) to add to their Action Pool. These points refresh every game. Action Points give 2d6 per Point - period. They do not increase to d8, d10, d12, etc. Action points may not be spent on Statistics checks (i.e. Strength checks, Intelligence checks, etc.).Plot Points
Characters start out with 3 Plot Points. Once these points are spent, they are gone forever. *See Rules for more information.Leveling
It takes 1,000XP times your level to get to the next level (Level 2 requires 2,000XP to get to level 3, level 14 requires 14,000XP to get to level 15, etc.)I will assign XP either each game or after the conclusion of each "mini story" (i.e. case).
Classes
See the d20 Modern core rules book for all base starting classes. Base starting classes (Fast Hero, Smart Hero, etc.) are currently the only classes allowed.